﻿/*
 * Copyright (C) 2011 D3Sharp Project
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

using System.Collections.Generic;

namespace D3Sharp.Core.Games
{
    public static class GameManager
    {
        public static readonly Dictionary<ulong, Game> AvailableGames =
            new Dictionary<ulong, Game>();

        public static Game CreateGame(ulong factoryId)
        {
            var game = new Game(factoryId);
            AvailableGames.Add(game.DynamicId, game);
            return game;
        }
    }
}
